![]() ![]() What if every single unit in the stack is a slave but at the same time also benefits from other slaves in the stack? ) preferably with an orcish apprentice / hero Now you can do all sorts of fun stuff with the slaver glyphs from there on. ![]() put slave glyphs on them and they will easily carry you through the game. there you find the landmark to get haunted armor. add in white or black damage enchantments and you can go ham on the demons that lurk in the most northern west. With earth shaper and firemancer buffs you can combine 50% physical resist with 100% elemental resist. You can combine corrupted vampire glyphs(revive on win) with one pure revitalize glyph(heal to full each day) to produce completely unkillable stacks as long as they win that can regenerate to full each day. This way you get reliable access to adamantium. It gives a decent challenge (still, the only difficulty I have finished) The guy you replied to would rather prefer just 1 final goal instead of 6 and the game be much less complicated, I think it proves the game with their ideal balance is not what we would like to play.įor artificer you want to start in the north, rush to the north west dwarven city (do all city quests) and get the landmark asap. Game is still good and it will definitely become better with updates.ĭevelopers proved that game formula works and it just needs polishing.Īnd regarding balance, I suggest you stop reading other people comments and just enjoy playing the game :) It's a single player game and, if you don't want to use cheesing/unfair approaches, just try an Explorer difficulty. ![]() Look at the number of reviews : more than a 1000 in only 1 month while Fantasy General 2 has less than 1000 since it was released. I agree that CoE is far from being finished, but I see this as a good thing. ![]() I feel a need to finish it, but I don't think it'd be fun. This is called unfinished garbage, paid beta etc using cuteness and IP to mask itself. ![]()
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